![]() ![]() Increased the limbshot multiplier for all LMGs from 0.75 to 0.85 Reduced the headshot multiplier for all LMGs from 2.0 to 1.75 In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. The L-STAR has undergone a few changes in Emergence. Projectile VFX scale reduced by roughly halfįirst-Person on-hit impact effect intensity reduced Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster. Now takes Energy Magazines-Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable. Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks) Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.Īll stocks now offer increased reload speed (instead of magazines) In addition to capacity, they were also offering increased reload speed. Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier. Removed: Wingman, Bocek, R99, Hemlock, and Sentinel To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.Īdded: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle This hop up will be equipable to the Hemlok Burst AR and the Wingman. Duration reduced from 20s -> 15s.īoosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. Ultimate cooldown has been reduced 3.5m -> 3m.Cooldown on Tactical has been reduced 25s -> 20s.Gas damage starts at 5, increases by 1 every other tick indefinitely.Added a brief slow after being recalled to Death Totem.There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.Reduced the slow after the initial Black Hole pull.Grenadier Passive can be toggled on and off to throw ordnance normally.Knuckle Cluster Tactical explosion duration increased by 100%.Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.Class Passive: Recon: Scanning survey beacons reveals the next circle’s location.Ultimate - Exhibit: Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.Tactical - Focus of Attention: Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions. ![]() ![]() Seer is able to “ADS” even while not holding a weapon. Passive - Heart Seeker: Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location.With microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Other character changes can be found below as part of the official Apex Legends patch notes: In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. This includes the Prowler returning to floor loot, with the M600 Spitfire taking its place. “Įarly patch notes have also been shared and confirm everything that’s changing today behind the scenes. Everything comes down to getting the win. This means there is no entry cost and no AP for kills. “Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale.
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